Read before you restore
Inspect and rotate each object. A resonance reading can reveal what the surface won't tell you.
Cursed artifact workshop
Make a living mending things that should have been left alone. A first-person workshop game where a careful hand matters as much as knowing when to stop.
The Watchman Lamp
In-game prototype screenshot
01 The work
On your bench, a little damage can hide a much larger problem. Look closely, learn what binds each artifact, then decide how to put it right.
Not every mark should be removed.
Inspect and rotate each object. A resonance reading can reveal what the surface won't tell you.
Choose your tools. Brush away soot, make repairs, and pay attention to what's beneath the damage.
A seal can be a safeguard. A binding can be the problem. Getting the distinction wrong has consequences.
02 At the bench
Actual in-game screenshots.
Prototype visuals and features may change.
Watchman Lamp · Prototype v0.6
03 The intake ledger
The first three jobs in the current prototype.
Each belongs on your bench for a different reason.
A light in the dark
Brush away the soot. Preserve the golden seal. The thing keeping it beautiful may also be keeping something inside.
PreserveA promise with weight
Small enough to fit in your palm. Still worth a closer look. Learn what you're holding before you begin the repair.
RepairMore than a reflection
Turn it over. The binding at the back is where this job begins. Some objects need a different kind of release.
ReleaseHandle every arrival as though it is listening.
04 From the workshop
Dreadmender is in active development for Windows PC. The current prototype explores hands-on artifact work at a fixed first-person bench.
A first-person cursed-artifact restoration game. You'll inspect objects, choose tools, clean and repair them, and work out which seals and bindings to protect or disturb.
No public release or demo has been announced. The screenshots on this page show the work-in-progress prototype.
A release date and price haven't been announced.
Yes. They show the current v0.6 brush prototype and earlier v0.5 inspection and binding work. Visuals, controls, and features may change during development.